Version 1.08b:

*	Fixed an error message 'List index out of bounds' that was appearing
	when a game's setup was changed twice in a row.

*	Fixed a problem where the scripts in the Event List were not
	being shown until the event list was switched over/changed.

*	Added a backdoor index to the database.  This allowed the adding of several new
	features.  Including:

	- Faster backdoor checks ($D-)
	- A red '(backdoors)' displayed in the $DD sector display if the sector has backdoors
	  leading into it
	- Backdoor checks on all bubbles and deadends
	- New variables added to the getSector command allowing the retrieval of backdoor info

*	Exported deadend checks now contain 'true' deadends, rather than
	all sectors with only one warp out.

*	Fixed a minor problem where an error dialog would keep being displayed
	when a database was used in a larger game than it was designed for.

*	Made serious rearrangements to much of the code.  This should improve performance
	somewhat.

*	Made improvements to the bubble finder.  It can now locate bubbles of a near limitless
	size, and display all their details in the terminal menu.  The max bubble size can be
	configured in the setup dialog (defaults to 30).  Note that higher bubble sizes will
	result in longer calculation times.  Bubbles with backdoors leading into them are
	shown in red for reference purposes.

*	Added the option to do a variable dump for all active scripts.  This can be done
	by pressing V from the Script menu.

*	Added the ability to handle port CIM data.  Port CIM data is saved automatically
	when the user presses R from the game's CIM prompt.  This data can be queried in
	the new 'Port' menu in the terminal menu.  Port displays can be reconstructed as
	last seen and a summary of port details displayed.

*	Added a new scripting constant by the name of 'CURRENTANSILINE', this
	constant behaves the same as the 'CURRENTLINE' constant, only it
	returns the line without its ANSI codes stripped.

*	The Burst option from the terminal menu is now displayed with its own unique prompt.

*	Made changes to the display of the terminal menu.  All text displayed
	when leaving the terminal will now be in colour (rather than black and white).

*	Improved the density searching option in the terminal menu.  It now
	searches for sectors within a given density range, rather than just being
	higher than a given number.

*	Made some adjustments to protocol handling with connected clients.  This should
	solve several problems with display and key handling with certain terminals.

*	Message history now picks up continuous hails when messages are off.

*	Exported warp CIM data is now tabulated as in the game.  This should
	help provide support for other programs that make use of it.

*	Script variables no longer have a 255 character limit - they are
	limited by available memory.

*	Fixed problems with tabs messing up goto/trigger labels in scripts.

*	Setup data, including program variables, are now saved properly when the program
	is closed, not just when the user hits OK in the setup dialog.

*	Log files will now be saved according to the actual date the data was received rather
	than the date the program was started.

*	Fixed a small bug associated with trying to break connection while already connecting.

*	Fixed problems with ANSI stripping which was preventing triggers
	from being activated on the first few lines of text received from
	some systems.

*	Added the ability to plot warp courses internally.  You can do this
	either through option C in the Data> menu or through one of two
	new scripting commands, getDistance and getCourse.

*	Fixed a problem with the storage of warp information, where sometimes
	warp courses plotted from the computer were being fitted to previous
	courses plotted, causing invalid data.

*	Added a database cache option - this has greatly improved the efficiency 
	of all database activity.

*	Fixed problems with aliens and federals corrupting sector recording.

*	Warps out from sectors are now stored incrementally (as they are in TW), 
	rather than in order of detection.

*	CIM warp data will now be logged if it is listed from the CIM prompt.

*	Fixed a problem where the bottom of sectors displayed from the terminal menu
	were being overlapped by in game messages.

*	Fixed data corruption problems related to doing sector displays while in
	a planet's citadel.

*	Fixed data corruption problems related to ether probes.

*	Fixed a scripting problem where the program would give unknown errors when
	a script would jump into a large block of conditions and encounter a series
	of endif/else statements.

*	The 'IsNumber' scripting command was working with its results around the wrong way.
	This has been adjusted to work the way it was originally intended.

*	If the program fails to find a script when it is loaded, it will now report the
	error in the terminal rather than in an exception dialog.

*	Fixed a bug that was recording 'P indicates Trader is on a planet in that sector' in
	the chat history when the corp member list was displayed.

*	Fixed a problem where empty program variables were not being read properly in scripts

*	Added the following new scripting commands: getDistance, getCourse, fileExists,
	upperCase, lowerCase, rename

*	Made the following changes to the getSector command:

	- Added variable $SECTOR.FIGS.TYPE
	- Added variable $SECTOR.UPDATED
	- Added variable $SECTOR.PORT.BUILDTIME
	- Added variable $SECTOR.PORT.PERC_ORE
	- Added variable $SECTOR.PORT.PERC_ORG
	- Added variable $SECTOR.PORT.PERC_EQUIP
	- Added variable $SECTOR.PORT.BUY_ORE
	- Added variable $SECTOR.PORT.BUY_ORG
	- Added variable $SECTOR.PORT.BUY_EQUIP
	- Added variable $SECTOR.PORT.ORE
	- Added variable $SECTOR.PORT.ORG
	- Added variable $SECTOR.PORT.EQUIP
	- Added variable $SECTOR.PORT.UPDATED
	- Added variable set $SECTOR.TRADER[x].FIGS
	- Added variable set $SECTOR.SHIP[x].NAME
	- Added variable set $SECTOR.SHIP[x].SHIP
	- Added variable set $SECTOR.SHIP[x].OWNER
	- Added variable set $SECTOR.SHIP[x].FIGS
	- Added variable $SECTOR.SHIPS
	- Added variable set $SECTOR.BACKDOOR[x]
	- Removed variable $SECTOR.HASBACKDOORS (it was only in for testing)


Version 1.07b:

*	Replaced the icon with something much better looking.

*	Rewrote telnet connection handling - it should now be much
	more stable, especially when using multiple clients off a
	single TWX server.

*	Rewrote half the script interpreter - it will now work much
	more efficiently and be much more stable in general.

*	Users connecting using LAN IP addresses will no longer be locked
	in view only mode.

*	Log files will no longer be recorded in 'chunks' of data,
	but instead will be saved by their date and the description
	of the database used.

*	Made format changes to the database - it now handles data
	much more efficiently and will be able to cope with later
	features.

*	Added binary search methods to variable data handling in
	scripts.  Estimated script processing speed increase of roughly
	400% (depending on script size).

*	Text will no longer be sent if there is an attached trigger
	to it.  This makes it possible for users to attach their
	scripts to macros or keys for single-key activation.  It also
	means scripts can have a much more flexible interface.

*	Added the ability for users to encrypt their scripts using
	ENCRYPT.EXE and distribute them without their script code being
	disclosed.

*	Removed support for the 'Text Received' script trigger in scripts -
	it can be handled much more efficiently with TextLineTriggers.

*	Fixed double-triggering problems with the 'Text Sent'
	script trigger.

*	Fixed all text concatenation problems in scripts using the '&' character.
	Added support for character references using the '#' character.

*	Setup changes will now be saved as soon as the OK button is
	clicked on the dialog - not when the program exits.  People
	were having problems with their databases not being saved
	if the program errored out.

*	Added the 'systemscript' script command.  This command prevents
	the script from being quick-terminated from the terminal menu.

*	Added the ability to set and clear program variables through
	the 'setprogvar' and 'clearprogvar' script commands.

*	Added a 'getdate' script command (acts in the same way as 'gettime').

*	Script triggers can now be named according to variable references rather
	than static names.  I.e. you could have a trigger named by the value
	held in $variable.

*	Script triggers can now have goto labels according to variable references
	rather than static labels.

*	Fixed multiple prompt displays when messages were received in the terminal.

*	Fixed a problem with values containing brackets in IF statements in scripts.

*	Fixed problem with view only locks on clients being disconnected

*	Added the ability to monitor connected clients by pressing the '-' key from the
	terminal menu.

*	Fixed a problem with the 'delete' command screwing up logging.

*	Fixed a problem with input text being broken up by incoming text from the server.

*	Fixed some line processing problems on server connection which were causing login
	scripts to mess up.

*	.ets files can now be quickloaded when renamed to 1.ets, 2.ets, etc

*	The auto-reconnect feature has been re-enabled.  I'm convinced it was not responsible
	for earlier problems with TWGS.

*	Fixed a problem to do with IF statement structures in the scripting language - nested
	conditions with a certain sequence were causing bazzaire problems.